It’s a mobile app, but don’t knock it merely yet. Walking War Robots is developed by Pixonic, and was released way back in 2014. I’m scripting this review though because when it comes to mobile titles it can be rare to identify a game that isn’t a turn based strategy game or perhaps a card battle game. Walking War Robots actually allows you to play your giant robot hands on, much like an arcade version of the MechWarrior games.
Before we have into combat, let’s first discuss all of the options in the main menu. Players can upgrade and purchase approximately 16 different robots, each because of their own unique stats and look. As you progress throughout the game it is possible to unlock more high level robots to buy from your shop. From this point, you may equip your robots with a number of different weapons to combine equipment in your liking.
Winning battles gains you have and credits (called AG silver), and you may use those credits that you just earn from combat to upgrade and level your robots and weapons to ensure they are more robust to deal more damage or gain more armor to outlive longer. Certain robots or weapons are locked behind level caps, so you have to win more battles and earn enough experience to level as much as unlock the more powerful content.
This now brings us to the cash shop. Every time you would like to buy another robot slot you need to use AU points to do so, the cash shop currency. You can earn these from completing achievements and goals, or buying them using real life money. You utilize AG silver to buy and upgrade equipment normally without having to pay out any the real world money.
When you upgrade though you will need to wait for the upgrade counter to complete before it completes, this is often a bit annoying because it takes up to three hours or higher with certain upgrades to complete, and you may only do one upgrade at one time. Imagine a Mech with four weapons, that quite a bit of waiting if you would like upgrade everything. In order to rush it and speed up this process you need to pay out money (AU) to perform the upgrade sooner.
However, Walking War Robots starts you with about 100 AU approximately, then you can certainly earn about 200 more by completing some of the beginner tasks, and so i earned about 300 AU in total to enjoy on equipment and upgrades. This provided me with three Mechs to try out around within battle, with just a few AU remaining to spare.
Now for combat! Here is where Game Cheat Android really shines. Battles take place as 6 vs 6 PVP arena style battles, normally by using a timer for roughly 5 minutes roughly for you to complete the round. Matchmaking is extremely fast and you will normally start up a battle within a matter of moments. I’m still uncertain generally if i was messing around with bots or humans, because both play very similar (and the default names are almost just alike when the players don’t change them).
There are two teams of robots, allies appear as blue names while enemies appear as red. You maneuver around utilizing the left side in the screen’s digital pad along with the right side is always to shoot. you can also press the patient guns to use a specific weapon, or the big button to simply fire everything simultaneously. It is possible to rotate and move the digital camera by touching a empty space from the screen and rotating it around, but should you be shooting just hold the button down and search around while shooting to modify your aim. Additionally there is an auto targeting feature that will help you lock on and follow your targets (much more on that soon).
In Walking War Robots it is possible to win in both two ways. One, you kill all enemy robots. Two, you capture all of the bases. There are actually normally about six or more beacons scattered throughout the map, players start out with nothing. There is a small loading period where you could check around the map to discover the beacons and acquire an understanding to the map, then everyone does a mad dash to capture the closest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons show up as red.
If you capture a beacon it is going to differ from red, to white, then to blue when you can hold it long enough. The maps are large enough to transfer around, but small enough so that you can easily discover and engage enemies. Oddly enough, this game can also be quite strategic, as being the bots and players normally do not rush in to get killed. Should you open fire, most will require cover behind a building or will wait around for allies to assist assist them. This makes the overall game quite fun as you work with your team to flank and corner the enemy to enable you to place their beacon to get more points.
Certain weapons have cool off times as well as reloading, so just holding the gun as a result of shoot endlessly could possibly get you in danger for your guns run out and you will have to wait to enable them to recharge. This also can work in your favor if you hide and wait for your enemy to exhaust ammo to be able to unload upon them to chip away at their life.
A very important factor I found really interesting is the fact that players and bots will lay out suppressing fire to pin you down. This actually works too, because if a large number of enemies shoot to you and you also get hit, the damage actually can be seen and affects your robots performance. As an example, guns will get shot off your Mech which means you can’t apply it anymore, or even your legs could get damage which means you move slower and can’t play the map as fast. As a result, suppressing fire is dangerous if you achieve warrb0ts inside and can’t ensure it is behind cover over time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying the way the system is established. The UI also provides problems and so on smaller devices the screen is cluttered and certain menus can’t easily be accessed, for example progressing to their grocer to get new weapons (it was actually blocked behind the “Battle” button). The car targeting feature can be a mess and constantly snaps the screen around in weird ways, really messing you up as it targets an enemy midway throughout the screen as opposed to the one right in front of you. Because of this I simply turned auto targeting off completely and used manual targeting, but randomly I might still lock on the wrong enemy.
Despite having these flaws, Walking War Robots is still quite fun. It had a significant large update when first starting the overall game and in addition it crashed because it made an effort to access Google Play in order to save my progress throughout the cloud, so you may use a few problems for the first time you play. Just allow it update, then relaunch this game again when it gets stuck loading.
Overall, I actually enjoy playing this game. Whenever you can put up with the long upgrade times I think you may absolutely love playing Walking War Robots too. They have really nice graphics, it can be well optimized and has smooth framerate (a minimum of for my device), and i really love the 1980s style action music soundtrack it provides going on. If you are a fan of Mech combat games, you need to really check that one out.